Maybe it's just me but if I can either choose from multiple 100% dmg or 1 size and 1 dmg with size it's really a no brainer. You can take out speed, spin, chains, size, dmg with bounce, dmg with size, dmg with spd, dmg with teleport, extra speed and lighting range to name a few and I am fairly sure NOONE would miss them. My biggest peeve is the amount of absolutely garbage trash mods that even if you have the right build are still garbage trash. Maybe make it so that you can only get the item back if you put the same mod but a higher rarity version of it in, regardless it made it so there was some consistency.Įspecially with more the more rare mods, once you get 1, odds you're getting a 2nd one are in the realms of "Hey I won the lotttery" and we don't have a clue about the droprates to begin with. This was a great function that made a lot easier to get your stuff, while it was not intended to be like this, please consider making this old bug a feature instead. It is possible to put a 4-star item in there and get it back later. It is possible to switch out the items in the "desired" and "undesired" slots with different Items. Big changes to lightning are not on the near horizon, but we will keep our eye on it if we have any good quick improvements to give it(maybe something similar to what you suggest).ġ. Giving more playstyles inside even modifiers like lightning is our goal. This could be solved by having a randomness factor in when it attacks with 1-100ms so that targets that die wont be a target anymore and the remaining enemies will be targeted instead. My point is that they need to have some kind of function where they dont overkill one target but rather attack different ones. If you have piercing and teleport they might overkill another 1-2 targets. Sadly that means that if you want to focus on a lot of electricity you will want multi bullets on them which means they shoot in a synced fashion which also means that they are usually kind of equally close to the same target meaning that that one monster with 100 HP gets 8-12 zaps with 50 damage each, and then thats it as they fizzle out. Originally posted by Rikard:Electrify could need a rework if it works the way I think it does.Īt the moment the items with that effect target the closest target.
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